Stormspoon / Field study 01

One spoon. A whole camp.

Stormspoon

Outlast the weather. Together.
Enter expedition
Camping spoonStormspoon

A cooperative survival concept · Playable solo

A small camp.
A shared forecast.

Six nights. Three ways to help. Keep the camp warm
and the spoons full until the weather breaks.

FIELD STUDY / 01

The Pineward crossing

Local expedition · fixed forecast
Camp established
NIGHT 01 / 06
Pineward expedition mapCamp connects to Pine grove in the west, High ridge in the north, and Riverbank in the east. Select a gathering route using the controls below. Pine grove+4 provisions / 1 exposure High ridge+6 provisions / 2 exposure Riverbank+3 provisions / 0 exposure Your shared camp N FICTIONAL TERRAIN · NOT TO SCALE
Gathering route
The six-night forecastCold intensity · shelter absorbs cold

    Every decision leaves a trace

    Camp journal

    A quiet camp, a full pack. Your first night will appear here.

    The field guide

    The weather is the opponent.
    The camp is the team.

    Stormspoon turns survival into a shared planning problem. This solo field study lets you test decisions before community expeditions are built.

    Download the field kit ↓
    01 / How do I make it through?

    Finish six nights with warmth above zero. Every action costs 2 provisions for the evening meal. Gather brings food; shelter reduces cold; rest restores warmth before the weather hits. Empty provisions add a 3-warmth hunger penalty.

    02 / Why choose a different route?

    High ridge yields 6 provisions but costs 2 warmth in exposure. Pine grove yields 4 for 1 exposure. Riverbank yields 3 with no exposure. Route exposure only applies when gathering. The forecast is fixed so you can compare strategies fairly.

    03 / What are the exact limits?

    Provisions cap at 20 before the 2-provision meal. Warmth caps at 12 before cold, exposure and hunger are deducted. Shelter caps at 5 and blocks one cold intensity per level. New shelter protects you immediately. Warmth at zero ends the expedition.

    04 / Where does Web3 fit?

    SPOON is a planned community token for curating new survival scenarios and optional expedition badge features. Token issuance, shared sessions, governance and onchain badges are not implemented. This local game does not need a wallet or tokens; an exported report is not a verified achievement.

    A field note in motion

    One spoon.
    A whole camp.

    Seven seconds from ration to route.

    Download the film ↓

    Expedition badge / onchain

    SOON

    Your field report stays here. Badge minting needs a deployed contract and verified expedition records; neither is connected yet.