A cooperative survival concept · Playable solo
A small camp.
A shared forecast.
Six nights. Three ways to help. Keep the camp warm
and the spoons full until the weather breaks.
The Pineward crossing
Local expedition · fixed forecastEvery decision leaves a trace
Camp journal
A quiet camp, a full pack. Your first night will appear here.
| Night | Contribution | Conditions | Provisions | Warmth | Shelter |
|---|
The field guide
The weather is the opponent.
The camp is the team.
Stormspoon turns survival into a shared planning problem. This solo field study lets you test decisions before community expeditions are built.
Download the field kit ↓01 / How do I make it through?
Finish six nights with warmth above zero. Every action costs 2 provisions for the evening meal. Gather brings food; shelter reduces cold; rest restores warmth before the weather hits. Empty provisions add a 3-warmth hunger penalty.
02 / Why choose a different route?
High ridge yields 6 provisions but costs 2 warmth in exposure. Pine grove yields 4 for 1 exposure. Riverbank yields 3 with no exposure. Route exposure only applies when gathering. The forecast is fixed so you can compare strategies fairly.
03 / What are the exact limits?
Provisions cap at 20 before the 2-provision meal. Warmth caps at 12 before cold, exposure and hunger are deducted. Shelter caps at 5 and blocks one cold intensity per level. New shelter protects you immediately. Warmth at zero ends the expedition.
04 / Where does Web3 fit?
SPOON is a planned community token for curating new survival scenarios and optional expedition badge features. Token issuance, shared sessions, governance and onchain badges are not implemented. This local game does not need a wallet or tokens; an exported report is not a verified achievement.
A field note in motion
One spoon.
A whole camp.
Seven seconds from ration to route.
Download the film ↓